IN THIS LESSON

Your Activities

Below, you have access to 4 different documents. The skill phase and technical phase examples provide you a plan to follow. You then have the two planning documents to complete as well. The additional resources provide you with information about the types of things you can work on in each of these phases. These are not comprehensive lists but can get you on the right track.

How you spend your pre-season is crucially important to the outcome of your next season. If you have the capacity to really improve your game in meaningful ways if you master your training and approach. In this session, I provide you with a structure and tool kit to design your pre-season training program. This follows a 3-stage plan.

Stage 1: Rest Phase (4-8 Weeks)
Stage 2: Technical Phase (4-6 Weeks)
Stage 3: Skill Phase (8-12 Weeks)

It is important that we make the most of this time and follow a strategic approach rather than randomly lurching from one thing to the next.

Technical Phase Planning Document
Skill Phase Planning Document
Skill Phase Coach Example
Technical Phase Coach Example

Technical Phase

The technical phase of training is a 4-6 week block where you work on 2 chosen technical aspects of your game. Having a solid and consistent technique that you can trust is a really important part of being the best player you can be. Below, I have provided an outline of the different technical aspects that you may like to work on. Read through each of the different sections and start trying to identify the different technical areas that you think may need some improvement. The planning document below will help you to plan a 4–6-week block with activities that you can complete to work on your chosen components. Feel free to contact me at unleashedbatting@gmail.com if you need extra assistance with working through your technical phase planning document.

Some of you may decide that you are comfortable with the different technical aspects of your game and that is ok. In this case, you can skip to completing the skill phase document which will help you to identify the different skills you should be completing. View the ‘Technical Phase Example’ document and then complete the ‘Technical Phase Planning Document’ to create your own plan.

Technical Phase Example
Technical Phase Planning Document
  • The full swing is an important swing in the game that we use to generate power. It is particularly important against spin. You may decide to work on this swing if you are struggling to score against spin or you feel like you are lacking power.

    Common issues with the full swing:

    • Not committed enough to the swing.

    • Hands too low in the backswing making power generation difficult

    • Swing too folded with the arms rather than fully extended.

    Activities to fix:

    • -Drop feeds and underarms against spin and pace to learn the swing and improve deficiencies.

    • Lots of spin throwdowns focusing on hitting the ball straight. As you get better, you can expand to hitting different areas of the ground.

    • Sidearm straight and midwicket power hitting.

    • Any activities where you are hitting with a full swing.

  • The check swing is an important swing that we use for more control, especially against pace. You may notice a lack of power on the drive or the inability to consistently control the direction of the shot. There are some common causes of these issues.

    • Low back lift causing the shot to be jerky

    • Weak finish position with low and weak front elbow

    • Overly extended arms without an O-shape finish

    • Inconsistent finish position and balance.

    • Inability to hinge the hands correctly in the bat lift.

     Activities to fix:

    • Start by working with some drop feeds where you work on getting a strong solid back lift and consistent and balanced finish position. You want to work on getting an O-shaped finish with a strong front elbow. Underarms can also be very useful.

    • Progress to spin throws where you work on hitting to cover, mid off and mid-on. Rotating between these gaps is particularly effective. Again, we want to work on strong consistent finishes.

    • Sidearms and throwdowns focusing on accessing cover, mid off and mid on are really important in order to strengthen the check swing. Focusing on a good high bat lift and finish is really important to consolidate your positioning.

    • Free batting is important to feel confident and to be able to execute the shot consistently in a game related context.

  • Grip is one of the technical areas that we need to be really careful when adjusting. Grip is one of the hardest and most uncomfortable areas to try and change. I always recommend that you attempt all else before changing grip. Look at your balance, swing mechanics and contact point before you go changing grip. If you are looking at changing your grip, it is likely because of one of these reasons.

    • The ball is slicing off or hitting the outside half too often (bat is too open)

    • The ball is skewing to the legside or hitting the inside half too often (Bat is too closed)

    • Your hands feel too close together causing you them to feel cramped.

    • Your hands are too far apart, which cause them to not work together.

    Activities to fix:

    • If you are going to adjust your grip, the first thing to do is to decide exactly why and what problem you are trying to remedy.

    • The starting point would be too make the adjustment to the grip and get comfortable with it. You are going to have to make compensations to your swing, because it is likely that you have learnt some inefficiencies from your old and inefficient grip. I find the best way to address this is to set up gaps at mid off and mid on and practice hitting full swings to drop feeds, underarms and overarm spin throws. The best way to get comfortable is to let your body explore self-correction. Focus on the gaps and try to hit the ball hard.

    • You should also get used to hitting some check swings. Again starting with drop feeds and underarms and then spin throws. Set up some gaps and develop the confidence to hit the ball where you are trying to hit it.

    • From here, you really want to get comfortable with your new grip by facing different types of bowling. Spin and Pace. Short and full. Defend and attack.

    • Give this process 4-6 weeks and then I recommend finding what is comfortable. Sometimes that will be going back to your old grip. At other times you might persist with the new grip or find something in between. It’s worth trying for a period of time, but its also worth noting that there are heaps of examples of players who are successful with unconventional grips. Don’t stick with something that makes you worse.

  • Trigger movement is one area of batting that I see a lot of people getting wrong. The first thing to say is that this is another area of technical focus that you can get yourself in to trouble. I want you to understand that we want this to be consistent. I see way too many players who are constantly tinkering with their trigger movements and giving themselves no chance to be successful and consistent. It is definitely one of those pick and stick areas of batting. I would argue that most players don’t require a trigger movement until the bowling gets above atleast 110 to 120 kph. Allow your swing and batting to progress naturally. You will naturally notice a time when you need it and then you can start to explore your options.

    There are generally 3 different options for trigger movements.

    1. Back and across movement

    2. Late bat tap

    3. Wave of the bat just prior to ball release

    Some people will use a mixture of these 3 options and rarely you will see alternatives such as forward presses or walks at the bowling.

    The main purpose of a trigger is to give you more time and to make it easier for you to react. When we are static and still at release, it is very difficult to get moving or play an aggressive shot.

    If you are looking at making a change or adding a trigger, I recommend trying all 3 options. From there you can experiment. Once you settle on a trigger, there are several activities we can use to get it working.

    Activities to Fix

    • -The chalk drill is great for working out where you want to start and finish for back and across triggers. Mark your front and back foot starting position and then your finish position. Get used to getting in these positions. Start with smaller movements first and increase the size if it feels comfortable.

    • -Underarms and sidearms, first focusing on driving and defending is a great way to get comfortable with your trigger in a safe way.

    • -As you get more confident, you want to start testing your trigger against full and short balls, first in isolation and then in game related practice.

    • -Finally, you want to start grooving it against bowlers. Try to find a pace bowler to practice so you can get in rhythm and timing with bowlers.

  • Effective weight transfer when batting is the cornerstone of creating power and timing. Quality batsman have the ability to get there whole body working together and to use there transfer to create momentum into the ball. Most players use their arms way too much.

    Common problems with weight transfer:

    • Overstriding causing the weight to stay back behind the ball and front foot.

    • Inability to get the head over the front knee with bend in the knee.

    • Early striding causing weight transfer to be inefficient and unconnected to the swing.  

    • Inability to transfer weight back when the ball is bowled short against pace or spin.

    Activities to fix:

    The first thing to identify is what sort of weight transfer problem do you have. If it is primarily a driving and front foot problem, then starting with drop feeds and spin throws is a great way to get used to getting your weight forward and over the front knee.

    The progression from here is to work on progressively faster throws and activities where you are practicing getting in the right position when the predictability of one length throwing is taken away. Therefore, moving to throws that are full and short and game related training is important. First you should isolate this skill though and work on it against slower bowling.

    If the problem is focused on back foot play, then getting used to defending, cutting, punching and pulling against underarm throws and throwdowns is a great starting place. The most effective batsman press forward on release in anticipation of full delivery. Therefore, the action of moving back is a press back from this position. It is really important to keep this in mind when you are training. Keep looking for the fuller ball all the time and get used to pressing back. From there, you can adjust the training to include a mix of fuller and shorter balls at increasing speeds. The idea is that we can execute this with consistency.

  • Contact point is really important aspect of batting. This is one of these technical areas that has no real potential negative implication of working on because it is a cornerstone of effective batting. If I was struggling for a technical focus in this stage, then contact point would definitely be one of the focuses that I choose. Identifying a contact point issue is pretty easy. Getting caught in front of the wicket a lot is a red flag. As is being caught behind consistently.

    Contact Point Issues:

    In my experience, contact point issues are often caused by the following issues.

    • Early striding on ball release which results in early contact (early body early hands)

    • Ineffective and out of time weight transfer also causes early contact.

    • A misunderstanding about where good contact point is.

    Activities to fix:

    • To improve contact point, we first need to establish what a good contact point looks like. We want to get used to the idea of hitting the ball under our eyes and behind our front foot. Activities like slow underarms and drop feeds to establish a good late contact point are important.

    • Progressing from here, focus on moving late into and through the ball. In my experience, this is the most important aspect of improving contact point. Being aggressive with your mindset also makes it easier to contact the ball late. Sidearms, spin throws and facing bowlers whilst focusing on moving late and contacting the ball late is important.

    • No feet drills, where you don’t move into the ball can be a great way to teach yourself to move later. You can do this against sidearms, underarms or throwdowns. This is one of my favourite drills. To maximise these drills, you work really hard with your torso and head to get over the ball. From here, you bring your feet back into the equation whilst trying to maintain the feeling of moving late.

    • Late defence drills are also another great way to work on contact point. Against sidearms or throwdowns, work on defending the ball as late as possible and getting it to bounce as many times as possible before it hits the net. Deflection drills down to third man are another way to work on this.

    • Game related scenarios such as starting your innings and activities which include short and full balls are important to consolidate a late contact point against different types of bowling.

  • Falling over is an extremely common problem for batters against pace bowlers. This causes batters to be dismissed lbw or to miss opportunities to score. When this happens, the batters head will fall over towards the offside.

    Common Causes:

    • Incorrect and unbalanced set up.

    • Trigger movement which causes fall to the offside.

    • Poor discipline and over reliance on hitting the ball through the legside to score.

    Activities and Process to correct:

    • Regardless of the cause, the easiest way to fix falling over is to focus on hitting the ball straight. Any drills where there is repetition of hitting straight balls towards mid-on rather than midwicket are going to assist in controlling head position.

    • Start with activities against underarm throws and throwdowns and progress to sidearms.

    • Facing inswing bowling against either a bowler or using a swinga ball in the sidearm is an important test of head control. Inswing bowling will cause you the most trouble if you are someone who struggles to control their head.

Skill Phase

 

The skill phase of training is the most important phase of your pre-season. It is important to differentiate the technical phase from the skill phase. Improving skills is all about boosting your capacity as a player, rather than changing or altering your technique. As much as technical changes can deliver benefits, increasing your skillset should be viewed as the priority of your pre-season training.

Below, I have provided you with a range of different skills areas and ideas for targeting each of them. You will use these suggestions and your own ideas to cultivate a skill phase plan using the provided planning document. The Example document provides an example of how you might like to structure your personal plan.

Skill Phase Example
Skill Phase Planning Document
  • Increasing power in your game is a really beneficial area of your game to work on. When we work on increasing power, we should isolate each of the individual shots and work on them, as well as practice them in the context of other shots. There are some differences between power hitting against pace and spin, but you should make sure you focus on both of them in the context of improving your power.

    Activities to complete.

    • Drop feeds hitting the ball straight is a really great way to increase power. I like to alternate between hitting the ball as hard as you can and then working on hitting the ball at 90-95% of your power, whilst focusing on controlling your body.

    • Underarm thrown on the full with a focus on hitting over midwicket is another great way to increase your power. Work on clearing your front leg and getting into strong and balanced finish positions. We always want to have our weight finishing forward.

    • Spin throws working on hitting the ball hard and straight are another great way to practice your power. These can be 6 hits or hit along the ground.

    • Spin throws working on the slog sweep are another great way to work on your power.

    • You should also do some work on hitting the ball hard off the back foot against spin.

    • Throwdowns and sidearms working first on hitting over the legside and straight are a great way to increase power. Focus on setting a strong base and hitting over these areas with good commitment and strong finish positions.

    • From here, activities which explore hitting different areas and from different lengths work really well. Try setting up different gaps from point through to square leg and get used to the positions you need to get in to hit these.

  • The short ball is really important to be strong against, especially as you progress into higher level cricket. This sort of training can be uncomfortable, but when we can defend and attack off the back foot it is off enormous benefit too us as a player.

    Activities to complete:

    • Practice hitting pull shots. Underarms on the full are a great way to get used to hitting the shot. Commit and get used to trying to hit the shot hard. Progress to throwdowns and sidearms.

    • Practice hitting cuts and backfoot drives. Underarms and throwdowns are a good starting point. A back foot drive is played as a punch when the ball is thrown closer. The cut is played with a more fuller swing when the ball is wider.

    • Practice defending the ball from the back foot. Underarms, sidearms and throwdowns can be used.

    • Work on avoiding the short ball with some specific short ball practice. This can be uncomfortable training but if we can comfortably avoid the ball then it can be a lot easier to trust our game. Starting with softer balls like tennis balls and underarm throws at the head can make it less threatening. Another way you might like to try is with a tennis racquet having someone hit the ball into the ground so it bounces up around your head. Once you feel more comfortable, you can progress to throwdowns and sidearms.

    • Isolating each skill is the best way to go early in your practice. Once you feel more comfortable, mix up the lengths and get used to making decisions between full balls and short balls. Sidearms and different scenarios is good to test yourself. Facing a bowler who has some pace is also a good way to practice.

  • Making some time to work on your defence and leaving is a valuable use of your time. Having confidence in your defence is a great thing to fall back on and makes it easier for us to go and commit to being aggressive.

    Activities to Complete

    • I really like activities that focus on being really late in defence. Facing sidearms or overarm throws and getting used to contacting the ball as late as you can.

    • Similarly, we should focus on getting back and across against shorter balls so that we are confident to defend off the back foot.

    • Off stump awareness is really important as well. Activities where you have to try and leave as many balls as possible without being bowled is really useful. Setting up 6th stump with another set of stumps and trying to leave between 4th and 6th is a really great way to become aware of where your off stump is.

    • Another great activity is to set up a cone at cover. Your goal is to not play the ball squarer than that marker. Therefore, you leave any ball that you can’t play straight or through the legside. In other words, you focus on playing in the v and leaving anything else.

  • In the modern game, being able to play reverse sweeps, ramps, laps and switch hits is a real advantage. It’s not for everyone, but you may decide that you want to dedicate some time to developing some of these shots.

    Activities to Complete

    • Start small with pop feeds and drop feeds to get used to playing the reverse sweep and switch hit. This should include a lot of exploring how to position your body and the timing of these motions.

    • Progress to underarm throws working on the same shots. You can introduce lap sweeps with underarm throws.

    • Progressing to spin throws allows you to work on reverse sweeps, laps and switch hits and build confidence in a more game related way. I like setting up different gaps and alternating between the different shots in an explorative but specific way. You might introduce regular sweeps as part of a rotation of shots.

    • The final progressions is against throwdowns and sidearms, simulating the shots against pace bowlers. If find that it is much easier to execute these shots once we have had some time practicing them against spin. Isolate each of the shots first and then progress to switching between the different shots by setting up specific areas.

  • Sweeping is a really valuable skill to develop. I am a firm believer that learning to use your feet and to be able to attack straight is a more effective and reliable way to play spin. But sweeping can be really effective and complement this skill well.

    Activities to Complete

    -Start small with pop feeds and drop feeds and get used to hitting the shot. You want to focus on making early contact with the ball and getting your hands out in front of your body.

    -Progress to hitting underarms. Work on hitting 3 gaps. In front, on square and behind.

    -The next progress is to face some overarm spin throws. Get comfortable with hitting the 3 gaps. Isolate the different shots first and then get used to picking the different lines that you want to play each of the different sweeps. You can also experiment with hitting some slog sweeps as well.

    -Finally, practicing in a game context is important as well. Throw spin throws and work on choosing the right ball to sweep from different lengths and lines being thrown.

  • Being able to rotate the strike is an important skill against both pace and spin. Practicing these skills in a game like scenario is a great way to develop these skills. My recommendation would be to focus on developing these skills within scenario activities.

    Activities to complete:  

    • against spin, setting up scenarios where there are 4-5 fielders on the boundary. Get used to manipulating the ball into different gaps to rotate the strike. Practicing against full and short balls is important to get good at this skill.

    • get comfortable with deflecting the ball with flicks and by using the face on the offside.

    • against pace, I really like setting up a gap at third man and square leg and getting used to hitting the ball to these two gaps. If the ball is outside off stump, we deflect the ball down to third man. If the ball is straighter, we flick it to square leg.

    • This activity can be adapted to add 4-5 gaps and to work on scoring off as many balls as possible. Activities where you face 4 overs and see how many balls you can score off are effective for this.

  • This should make up part of your training plan in this phase of the pre-season. My recommendation would be to spend 1 session a week minimum working on your game plan against pace and spin.

    Training Your Gameplan

    • Choose a specific format to focus on and decide on a part of the game. For example, you might work on starting in a 2-day game or middle overs in a one-day game.

    • When we are working on game plans, we should try to recreate the mindset we want to have in the middle. In the batting gameplans program, we will consolidate this and help you to create your own game plan. This will give you a very clear and simple to execute set of thought processes that take the complication out of batting game plans.

    • What you learn in this program will then be translated into the game.

    • Make sure your training is comprised of practice against spin and pace as they are both equally important.

  • This is a critically important skill and one that I would definitely recommend you focusing on if you feel that you are lacking in this area. Being able to move back and forward against spin effectively is incredibly important to being a successful batter who can score freely with the least amount of risk.

    • The starting point for developing this is mindset. We need to understand that we look to come forward and then react back.

    • Learning to come down the wicket is a really important aspect of using your feet well. It puts pressure on the bowler and makes it very hard for them to settle. We also inevitably get more opportunities to score off the back foot when we are committed forward.

    • Drop feeds and underarm throws are a great way to get comfortable using your feet. Get used to the idea of using a full swing against spin and try to work on getting legside of the ball to give yourself room.

    • Then progress to overarm spin throws. Focus on hitting the ball straight and then expand out to different areas. I always encourage players to start by just running at everything. Over time, your perceptions will improve and you will be able to pick the length and ball more easily.

    • Introduce the shorter ball against spin. Practice hitting the cut shot and pull shot against short spin throws. Clearing your front leg is crucial to being a good player off the back foot. We want to get into a position that gives us access and this position is very similar for the cut and pull shot.

    • Get used to pressing forward and then pushing back. This is how you will need to react if you are thinking forward and it is the most effective way to play off the back foot.

    • Practicing picking the length is an important follow on once you have isolated forward and back movement. Picking length quickly and getting into position is fundamental to being successful.

Planning Your Training Week

Now that you have planned out your technical and skill phases, you should have a clearer idea of what it is that you are going to work on during the pre-season. It is important that you work out how you are going to implement it and ensure that you get the most out of your training. Below is a recommended structure for you to follow.

Technical Phase

For your technical phase, you have identified two specific areas of your game that you wish to work on. If you are motivated to get better over this period, you really need to prioritise your training. I recommend completing 3 sessions a week during this period in the following structure.

Session 1: Complete your session for technical focus 1. (60 mins of batting)
Session 2: Complete your session for technical focus 2. (60 mins of batting)
Session 3: Complete a session where you focus on your game plan against pace and spin. (60 mins of batting)

This is the minimum level of batting required to elevate your game.

Skill phase

For your skill phase, you have identified up to 4 specific areas that you wish to work on. You may decide that some of these specific areas are more important than others and decide to prioritise certain areas. Below is a suggested outline, but you may choose to structure it differently.

Session 1: Complete skills from skills focus 1 and 2. (60 mins of batting)
Session 2: Complete skills from skills focus 3 and 4. (60 mins of batting)
Session 3 and 4: Complete a mixture of batting game plan sessions and game scenarios. (60 mins per session)

These are very general guidelines and the of course if you can do more, the results will be better.